Arcade.dev Outage History

8 incidents recorded over the last 365 days, 7 of them resolved. Durations are measured from when PulsAPI first saw the problem to when it cleared, which is usually longer than the vendor's own figure.

Every Recorded Arcade.dev Incident

Arcade.dev incidents, newest first, with date, duration and status.
DateIncidentDurationStatus
Oct 7, 2026Authorizing Google tools may fail for some usersThis incident has been resolved. Our investigation found the issue was limited to a non-production environment. We found no impact to Google tools authorization in production, and no action is needed.3h 56mResolved
Oct 6, 2026Authorization prompts hanging in Claude CoworkIssue has been resolved5h 7mResolved
Jul 17, 2026Disruption with user registration and upgradesThis incident has been resolved.2h 22mResolved
Dec 4, 2025Arcade Chat issuesThe issue has been resolved. The issue stemmed from the addition of a new features allowing users to belong to multiple Arcade projects, and the chat application not using the newest APIs.1h 44mResolved
Dec 4, 2025Errors in the Sign-up FlowWe have worked around the issue and have bug reports open with our identity provider to ensure this won't happen again.45 minResolved
Nov 18, 2025Service OutageThis incident has been resolved.4h 50mResolved
Nov 6, 2025Unplanned DowntimeWe determined that because of recently adding thousands(!) of tools, one of our production components required a longer than expected startup process, meaning its health check endpoint was unavailable before the timeout…33 minResolved
Nov 3, 2025Database UpgradeThe scheduled maintenance has been completed.1h 15mScheduled

Hear about the next one while it is open

Everything above is a record written after the fact. We can email you when the next Arcade.dev incident opens instead, at the point where knowing still changes what you do.

Free, no password, no card. Unsubscribe in one click.

How to Read This Arcade.dev Incident Log

Each row is an incident PulsAPI observed, not a summary written afterwards. The duration is wall-clock time between the first failing check and the first clean one, so it includes the window before Arcade.dev acknowledged anything. Vendor post-mortems typically measure from acknowledgement, which is why their numbers are usually shorter.

Incidents still open have no duration yet and are listed as ongoing rather than being given a running total. The archive covers the last 365 days; anything older has aged out of the window rather than never having happened.

The longest single Arcade.dev outage in this window ran 5h 7m, against a mean recovery of 2h 34m. If you depend on Arcade.dev in a customer-facing path, the longest figure is the one to design around. The mean is what happens on a normal bad day; the maximum is what happens on the worst one.