GameBoost Outage History
19 incidents recorded over the last 365 days, 19 of them resolved. Durations are measured from when PulsAPI first saw the problem to when it cleared, which is usually longer than the vendor's own figure.
Every Recorded GameBoost Incident
| Date | Incident | Duration | Status |
|---|---|---|---|
| Oct 29, 2026 | Chat API is down | 147h 12m | Resolved |
| Oct 22, 2026 | Main is down | 318h 46m | Resolved |
| Oct 14, 2026 | Main is down | 516h 48m | Resolved |
| Oct 13, 2026 | Chat API is down | 545h 12m | Resolved |
| Sep 22, 2026 | Main is down | 1058h 11m | Resolved |
| Sep 18, 2026 | Chat API is down | 1146h 0m | Resolved |
| Sep 13, 2026 | Main is down | 1257h 33m | Resolved |
| Sep 4, 2026 | Main is down | 1480h 56m | Resolved |
| Aug 27, 2026 | Main is down | 1565h 54m | Resolved |
| Aug 20, 2026 | Main is down | 1741h 52m | Resolved |
| Aug 19, 2026 | Main is down | 1761h 2m | Resolved |
| Aug 13, 2026 | Main is down | 1916h 33m | Resolved |
| Aug 2, 2026 | Main is down | 2160h 20m | Resolved |
| Jul 30, 2026 | Chat API is down | 1495h 25m | Resolved |
| Jul 29, 2026 | Main is down | 1521h 38m | Resolved |
| Jul 23, 2026 | Main is down | 1666h 28m | Resolved |
| Jul 17, 2026 | Main is down | 1814h 8m | Resolved |
| Jul 2, 2026 | Main is down | 2177h 0m | Resolved |
| Jun 11, 2026 | Main is down | 1944h 32m | Resolved |
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How to Read This GameBoost Incident Log
Each row is an incident PulsAPI observed, not a summary written afterwards. The duration is wall-clock time between the first failing check and the first clean one, so it includes the window before GameBoost acknowledged anything. Vendor post-mortems typically measure from acknowledgement, which is why their numbers are usually shorter.
Incidents still open have no duration yet and are listed as ongoing rather than being given a running total. The archive covers the last 365 days; anything older has aged out of the window rather than never having happened.
The longest single GameBoost outage in this window ran 90d 17h, against a mean recovery of 57d 12h. If you depend on GameBoost in a customer-facing path, the longest figure is the one to design around. The mean is what happens on a normal bad day; the maximum is what happens on the worst one.