Infisical Outage History
4 incidents recorded over the last 365 days, 4 of them resolved. Durations are measured from when PulsAPI first saw the problem to when it cleared, which is usually longer than the vendor's own figure.
Every Recorded Infisical Incident
| Date | Incident | Duration | Status |
|---|---|---|---|
| May 6, 2026 | High error rates on secrets fetchThis incident has been resolved. All services are operating normally. | -103946 min | Resolved |
| Apr 16, 2026 | US and EU Cloud experiencing UI rendering issuesThis incident has been resolved. All services are operating normally. We apologize for any inconvenience caused. | 1h 2m | Resolved |
| Feb 12, 2026 | Service disruption in US CloudThis incident has been resolved. All services are operating normally. We apologize for any inconvenience caused. | 21 min | Resolved |
| Nov 18, 2025 | Issues with eu.infisical.comThis incident has been resolved. Cloudflare services are back to normal and all systems are now operational. We apologize for any inconvenience caused. | 3h 9m | Resolved |
Hear about the next one while it is open
Everything above is a record written after the fact. We can email you when the next Infisical incident opens instead, at the point where knowing still changes what you do.
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How to Read This Infisical Incident Log
Each row is an incident PulsAPI observed, not a summary written afterwards. The duration is wall-clock time between the first failing check and the first clean one, so it includes the window before Infisical acknowledged anything. Vendor post-mortems typically measure from acknowledgement, which is why their numbers are usually shorter.
Incidents still open have no duration yet and are listed as ongoing rather than being given a running total. The archive covers the last 365 days; anything older has aged out of the window rather than never having happened.
The longest single Infisical outage in this window ran 3h 9m, against a mean recovery of 1h 31m. If you depend on Infisical in a customer-facing path, the longest figure is the one to design around. The mean is what happens on a normal bad day; the maximum is what happens on the worst one.