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Is Second Life Down?

MediaLive status, outages, and incident history

No. Second Life is up right now.

Every monitored Second Life system is operational as of November 9, 2026. PulsAPI did not find an outage in its latest check of the official status feed.

OperationalChecked just nowLive · every 60s

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Second Life is healthy right now. We keep checking (every 60 seconds) and email you when that changes.

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How we know: the official Second Life status page, PulsAPI's own check (every 60 seconds), and outage reports from engineers. How PulsAPI monitoring works

Status report

Second Life Status Summary

As of 04:11 UTC on 9 November 2026, Second Life is operational. PulsAPI checked Second Life's official status page and found 28 of 28 components operational, with no active incidents. Over the last 30 days PulsAPI measured 100.00% uptime for Second Life, counting degraded performance as up. The latest incident, "Unscheduled Billing Maintenance", was on Nov 2, 2026 and lasted 7h 52m.

Cite as: PulsAPI, “Second Life status”, checked 9 November 2026, 04:11 UTC. https://www.pulsapi.com/services/second-life

Second Life Component Status

The main Second Life systems on this page. All 28 are operational right now.

28operational
External Support » Case Support
Operational
External Support » Chat Support
Operational
External Support » Phone Support
Operational

25 more components tracked

Their status is in the bar above. Free accounts see every component by name.

Also tracking Inworld Services » Experiences, Inworld Services » Group Text Chat, Inworld Services » Group Voice Chat, Inworld Services » Inventory, Inworld Services » L$ Transactions, Inworld Services » Profiles, Inworld Services » Rezzing, Inworld Services » Teleports, Inworld Services » Voice Chat, Second Life Regions » Second Life Main Channel Regions, Second Life Regions » Second Life Release Candidate Regions, Second Life Services » LindeX Purchases, and 13 more.

See all of them free

Component statuses may change independently during partial outages.

Recent Second Life Outages & Incidents

Incident history from the official Second Life status page, including resolution updates.

Unscheduled Billing MaintenanceResolved Nov 2, 2026 · 7h 52mResolved

This incident has been resolved. --- [2026-11-02T09:22:18.327-08:00] (investigating) We are currently performing unscheduled maintenance on Second Life billing services. During this time, you may be unable to buy or sell Linden dollars (L$) on the Linden Exchange (LindeX), complete US Dollar transactions, purchase regions from the Land Store, or complete other financial transactions. We apologize for the inconvenience and appreciate your patience. Please monitor this blog for updates as work continues.

Unscheduled Wiki MaintenanceResolved Oct 21, 2026 · 6h 26mResolved

This incident has been resolved. --- [2026-10-21T07:43:10.218-07:00] (investigating) We are currently undergoing unscheduled maintenance for the Second Life Wiki. The website will be unavailable at this time. We’ll provide updates here as soon as more information becomes available.

Unscheduled Billing MaintenanceResolved Oct 12, 2026 · 16h 15mResolved

This incident has been resolved. --- [2026-10-12T16:03:15.005-07:00] (monitoring) A fix has been applied, and Second Life billing services should be returning to normal. We are continuing to monitor the situation to ensure everything is functioning as expected. If you continue to experience issues with LindeX, US Dollar transactions, Land Store purchases, or other financial transactions, please check back here for further updates. --- [2026-10-12T15:42:50.922-07:00] (identified) We are currently performing unscheduled maintenance on Second Life billing services. During this time, you may be unable to buy or sell Linden dollars (L$) on the Linden Exchange (LindeX), complete US Dollar transactions, purchase regions from the Land Store, or complete other financial transactions. We apologize for the inconvenience and appreciate your patience. Please monitor this blog for updates as work continues.

Second Life Uptime History

Daily uptime recorded by PulsAPI over the last 90 days, with the days that carried a Second Life incident marked. Each day is measured from our own checks, so the record continues even when the vendor publishes nothing.

Uptime history1 day observed
Nov 9100.00% averageNov 9

Live Second Life Outage Reports

Problems reported by engineers using Second Life. Reports often appear 10 to 20 minutes before the official status page moves, and stay on this page for 90 days.

Reports, last 24 hours0 total
24h agoNothing reportednow

No Second Life problems reported yet.

Something wrong with Second Life on your end?

Reports are anonymous, take about ten seconds, and help the next engineer who checks.

About Second Life

Second Life posts its status at status.secondlifegrid.net. The page covers 33 components, among them secondlife.com, Logins and Second Life Main Channel Regions. Past incidents and uptime for Second Life stay on this page, which helps when you want to know how often it has trouble.

Over the past 30 days, PulsAPI has measured Second Life uptime at 100.00%. Response times, incident history, and SLA tracking for Second Life are available on the PulsAPI dashboard.

Second Life Status FAQ

Is Second Life down right now?

The verdict at the top of this page comes from the latest poll of the official Second Life status feed and refreshes automatically, so you are not looking at a stale cached answer. PulsAPI re-checks it every 60 seconds.

What should I do if Second Life is not working?

Check the component list on this page first to see if your failure matches a known outage. If it does, you can report the issue for other engineers, follow the incident timeline for vendor updates, and run any fallback your app supports until Second Life recovers.

How do I check Second Life uptime history?

PulsAPI tracks Second Life uptime over 30, 60, and 90-day rolling windows. The current 30-day uptime is 100.00%. The 90-day uptime strip on this page is public: no account needed. A free account adds alerts whenever Second Life changes state, plus 15 days of incident detail; Pro extends that to 90 days and Business to 13 months.

How fast does PulsAPI detect Second Life outages?

PulsAPI reads the official Second Life status page. PulsAPI re-checks it every 60 seconds. Alerts reach Slack, Discord, Microsoft Teams, PagerDuty, or email once a change has held for 5 minutes, so a one-minute blip does not page you.

Does PulsAPI track individual Second Life components?

Yes. PulsAPI monitors 28 individual Second Life components, so you can see which service or region is affected instead of a generic "service degraded" banner.

Can I get alerts when Second Life goes down?

Yes. Create a free account and subscribe to Second Life: the free plan covers three services with unlimited email alerts and no monthly notification cap. Paid plans lift the monitor limit entirely (Pro and above do not meter how many vendors you watch) and route the same alerts into Slack, Discord, Microsoft Teams, PagerDuty and webhooks.

How do I report an issue with Second Life to the community?

Click "Report an issue" at the top of this page, pick the issue type and severity, and optionally add your region and a short note. Reports are anonymous and help other engineers spot Second Life problems early. Official status pages often lag real incidents by 10 to 20 minutes.

Is there a free way to monitor Second Life?

Yes. The free plan covers 3 monitored services with unlimited email alerts, permanently, so Second Life plus two more costs nothing. Every new account also opens with a 30-day Business trial (unlimited monitors, Slack alerts, SLA reporting) with no credit card.

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