Shockbyte logo

Is Shockbyte Down?

SaaSLive status, outages, and incident history

No. Shockbyte is up right now.

Every monitored Shockbyte system is operational as of November 10, 2026. PulsAPI did not find an outage in its latest check of the official status feed.

OperationalChecked 4m agoLive · every 60s

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Shockbyte is healthy right now. We keep checking (every 60 seconds) and email you when that changes.

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How we know: the official Shockbyte status page, PulsAPI's own check (every 60 seconds), and outage reports from engineers. How PulsAPI monitoring works

Status report

Shockbyte Status Summary

As of 02:01 UTC on 10 November 2026, Shockbyte is operational. PulsAPI checked Shockbyte's official status page and found 25 of 25 components operational, with no active incidents. Over the last 30 days PulsAPI measured 100.00% uptime for Shockbyte, counting degraded performance as up. The latest incident, "[Game Servers, NA] Service Disruption", was on Nov 9, 2026 and lasted 1h 30m.

Cite as: PulsAPI, “Shockbyte status”, checked 10 November 2026, 02:01 UTC. https://www.pulsapi.com/services/shockbyte

Shockbyte Component Status

The main Shockbyte systems on this page. All 25 are operational right now.

25operational
Amsterdam, NL
Operational
Billing System
Operational
California, US
Operational

22 more components tracked

Their status is in the bar above. Free accounts see every component by name.

Also tracking Control Panel, Florida, US, Frankfurt, DE, getbukkit.org, Gravelines, FR, London, UK, mctimemachine.com, Melbourne, AU, Mumbai, IN, Oregon, US, Quebec, CA, Roubaix, FR, and 10 more.

See all of them free

Component statuses may change independently during partial outages.

Recent Shockbyte Outages & Incidents

Incident history from the official Shockbyte status page, including resolution updates.

[Game Servers, NA] Service DisruptionResolved Nov 9, 2026 · 1h 30mResolved

This incident is now resolved. --- [2026-11-09T22:41:40Z] (monitoring) The upstream provider has resolved the issue, and servers are recovering now. We're monitoring the situation. --- [2026-11-09T22:01:44Z] (identified) Our upstream provider is experiencing a power supply issue which has led to the outage of servers in our Canada region. We're waiting for further updates. --- [2026-11-09T21:19:18Z] (investigating) We're aware of an outage currently affecting servers in our Canada, NA location. We're working to identify the root cause of the issue.

[Upstream] SteamCMD OutageResolved Oct 26, 2026 · 2h 1mResolved

The upstream issue is now resolved. --- [2026-10-26T14:14:11Z] (identified) We're aware of an upstream issue which is affecting Steam. Game servers may be unable to update during this time. We're waiting for further developments.

[Game Servers, US West] Upgrades to New HardwareResolved Oct 26, 2026 · 2h 13mResolved

Maintenance has started --- [2026-10-19T16:52:35Z] (maintenance_scheduled) We occasionally perform hardware upgrades to ensure we are always providing the best and latest hardware for our customers. Within this maintenance window, we will upgrade eligible servers in our **San Jose, USA** location to the new hardware. We expect a downtime of between 15-60 minutes during the switchover period, however, the actual length may vary (it could be shorter or longer based on the size of your server). **Please note that your Server IP address will change.** We have blocked out 10 hours for this as we slowly upgrade servers, however, we do not expect servers to be affected for the entire period. The upgrade will be performed as a rolling upgrade, which means affected servers will be upgraded at some point during the maintenance period - not necessarily at the beginning. Rest assured that we are making every effort to minimise the impact on customers.

Upcoming maintenance

Announced by Shockbyte. Planned work, not an outage.

[Game Servers, US East] Upgrades to New HardwareScheduled for Nov 23, 2026 · 10h 0mScheduled

We occasionally perform hardware upgrades to ensure we are always providing the best and latest hardware for our customers. Within this maintenance window, we will upgrade eligible servers in our **Virginia, US** location to the new hardware. We expect a downtime of between 15-60 minutes during the switchover period, however, the actual length may vary (it could be shorter or longer based on the size of your server). **Please note that your Server IP address will change.** We have blocked out **10 hours** for this as we slowly upgrade servers, however, we do not expect servers to be affected for the entire period. The upgrade will be performed as a rolling upgrade, which means affected servers will be upgraded at some point during the maintenance period - not necessarily at the beginning. Rest assured that we are making every effort to minimise the impact on customers.

[Game Servers, EU] Upgrades to New HardwareScheduled for Nov 24, 2026 · 10h 0mScheduled

We occasionally perform hardware upgrades to ensure we are always providing the best and latest hardware for our customers. Within this maintenance window, we will upgrade eligible servers in our **Gravelines, FR** location to the new hardware. We expect a downtime of between 15-60 minutes during the switchover period, however, the actual length may vary (it could be shorter or longer based on the size of your server). **Please note that your Server IP address will change.** We have blocked out **10 hours** for this as we slowly upgrade servers, however, we do not expect servers to be affected for the entire period. The upgrade will be performed as a rolling upgrade, which means affected servers will be upgraded at some point during the maintenance period - not necessarily at the beginning. Rest assured that we are making every effort to minimise the impact on customers.

Shockbyte Uptime History

Daily uptime recorded by PulsAPI over the last 90 days, with the days that carried a Shockbyte incident marked. Each day is measured from our own checks, so the record continues even when the vendor publishes nothing.

Uptime history91 days observed
Aug 12100.00% average · 11 days with incidentsNov 10

Going further back: Shockbyte uptime by month and every recorded Shockbyte outage.

Live Shockbyte Outage Reports

Problems reported by engineers using Shockbyte. Reports often appear 10 to 20 minutes before the official status page moves, and stay on this page for 90 days.

Reports, last 24 hours0 total
24h agoNothing reportednow

No Shockbyte problems reported yet.

Something wrong with Shockbyte on your end?

Reports are anonymous, take about ten seconds, and help the next engineer who checks.

About Shockbyte

Shockbyte publishes a public status page at status.shockbyte.com covering 23 components, including Control Panel, Shockbyte for Game Studios and Quebec, CA. PulsAPI tracks Shockbyte outages, degraded performance and incident history in real time, alongside the rest of your SaaS stack.

Over the past 30 days, PulsAPI has measured Shockbyte uptime at 100.00%. Response times, incident history, and SLA tracking for Shockbyte are available on the PulsAPI dashboard.

Shockbyte Status FAQ

Is Shockbyte down right now?

The verdict at the top of this page comes from the latest poll of the official Shockbyte status feed and refreshes automatically, so you are not looking at a stale cached answer. PulsAPI re-checks it every 60 seconds.

What should I do if Shockbyte is not working?

Check the component list on this page first to see if your failure matches a known outage. If it does, you can report the issue for other engineers, follow the incident timeline for vendor updates, and run any fallback your app supports until Shockbyte recovers.

How do I check Shockbyte uptime history?

PulsAPI tracks Shockbyte uptime over 30, 60, and 90-day rolling windows. The current 30-day uptime is 100.00%. The 90-day uptime strip on this page is public: no account needed. A free account adds alerts whenever Shockbyte changes state, plus 15 days of incident detail; Pro extends that to 90 days and Business to 13 months.

How fast does PulsAPI detect Shockbyte outages?

PulsAPI reads the official Shockbyte status page. PulsAPI re-checks it every 60 seconds. Alerts reach Slack, Discord, Microsoft Teams, PagerDuty, or email once a change has held for 5 minutes, so a one-minute blip does not page you.

Does PulsAPI track individual Shockbyte components?

Yes. PulsAPI monitors 25 individual Shockbyte components, so you can see which service or region is affected instead of a generic "service degraded" banner.

Can I get alerts when Shockbyte goes down?

Yes. Create a free account and subscribe to Shockbyte: the free plan covers three services with unlimited email alerts and no monthly notification cap. Paid plans lift the monitor limit entirely (Pro and above do not meter how many vendors you watch) and route the same alerts into Slack, Discord, Microsoft Teams, PagerDuty and webhooks.

How do I report an issue with Shockbyte to the community?

Click "Report an issue" at the top of this page, pick the issue type and severity, and optionally add your region and a short note. Reports are anonymous and help other engineers spot Shockbyte problems early. Official status pages often lag real incidents by 10 to 20 minutes.

Is there a free way to monitor Shockbyte?

Yes. The free plan covers 3 monitored services with unlimited email alerts, permanently, so Shockbyte plus two more costs nothing. Every new account also opens with a 30-day Business trial (unlimited monitors, Slack alerts, SLA reporting) with no credit card.

Track Shockbyte with the rest of your stack

2660+ vendors in one dashboard, and an email the moment any of them changes state. Three free, and no monitor limit at all from $29/mo, unlike the alternatives, which keep charging by the monitor.

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