VRChat Outage History

54 incidents recorded over the last 365 days, 28 of them resolved. Durations are measured from when PulsAPI first saw the problem to when it cleared, which is usually longer than the vendor's own figure.

Every Recorded VRChat Incident

VRChat incidents, newest first, with date, duration and status.
DateIncidentDurationStatus
Nov 19, 2026Realtime Networking Maintenance (EU)We will be performing maintenance across our realtime networking servers during this time. Expect one or more disconnects in instances on affected regions during the maintenance window.4h 0mScheduled
Nov 12, 2026Realtime Networking Maintenance (USE)We will be performing maintenance across our realtime networking servers during this time. Expect one or more disconnects in instances on affected regions during the maintenance window.4h 0mScheduled
Oct 21, 2026Wiki MaintenenceWe're in the process of deploying an updated version of the wiki48h 0mScheduled
Oct 19, 2026Realtime Networking Maintenance (JP)Scheduled maintenance is currently in progress. We will provide updates as necessary.4h 0mScheduled
Oct 19, 2026Realtime Networking Maintenance (USW)Scheduled maintenance is currently in progress. We will provide updates as necessary.4h 0mScheduled
Oct 9, 2026API Performance IssuesThis incident has been resolved.1h 6mResolved
Oct 7, 2026Realtime Networking Performance Issues (USE, USW)This incident has been resolved.2h 27mResolved
Sep 22, 2026Steam Login IssuesThe incident has been resolved40 minResolved
Sep 22, 2026API Performance IssuesThis incident has been resolved36 minResolved
Aug 26, 2026Realtime Networking Maintenance (JP)The scheduled maintenance has been completed.1h 0mScheduled
Aug 19, 2026Avatar Load IssuesThis incident has been resolved.35 minResolved
Aug 6, 2026Database MaintenanceThe scheduled maintenance has been completed.4h 0mScheduled
Aug 5, 2026Realtime Networking Performance IssuesThis incident has been resolved.34h 14mResolved
Jul 22, 2026Realtime Networking Maintenance (USE, USW)The scheduled maintenance has been completed.4h 0mScheduled
Jul 22, 2026Realtime Networking Maintenance (JP)The scheduled maintenance has been completed.4h 0mScheduled
Jul 16, 2026Realtime Networking Maintenance (EU)The scheduled maintenance has been completed.3h 0mScheduled
Jul 15, 2026Maintenance WindowThe scheduled maintenance has been completed.4h 0mScheduled
Jul 15, 2026API Performance IssuesThis incident has been resolved.2h 21mResolved
Jul 14, 2026Database MaintenanceThe scheduled maintenance has been completed.2h 15mScheduled
Jul 8, 2026Realtime Networking Maintenance (JP)The scheduled maintenance has been completed.3h 0mScheduled
Jul 7, 2026Realtime Networking Maintenance (USE, USW)The scheduled maintenance has been completed.4h 0mScheduled
Jun 23, 2026Database MaintenanceThe scheduled maintenance has been completed.2h 0mScheduled
Jun 16, 2026API MaintenanceThe scheduled maintenance has been completed.4h 0mScheduled
Jun 12, 2026Realtime Networking Maintenance (USW)The scheduled maintenance has been completed.1h 0mScheduled
Jun 11, 2026API ErrorsThis incident has been resolved.1h 58mResolved
Jun 8, 2026API IssuesThe underlying issue has been resolved and all systems are operational as normal.11h 40mResolved
May 27, 2026Database MaintenanceThe scheduled maintenance has been completed.4h 0mScheduled
May 25, 2026API OutageThis incident has been resolved.2h 1mResolved
May 24, 2026API OutageThis incident has been resolved.3h 50mResolved
May 19, 2026Database MaintenanceThe scheduled maintenance has been completed.5h 30mScheduled
May 7, 2026Realtime Networking Maintenance (EU)The scheduled maintenance has been completed.30 minScheduled
Apr 30, 2026Realtime Networking Maintenance (EU)The scheduled maintenance has been completed.2h 0mScheduled
Apr 15, 2026Realtime Networking Maintenance (USW + USE)The scheduled maintenance has been completed.4h 0mScheduled
Apr 14, 2026Realtime Networking Maintenance (EU)The scheduled maintenance has been completed.4h 0mScheduled
Apr 13, 2026API MaintenanceThe scheduled maintenance has been completed.2h 0mScheduled
Apr 8, 2026Friends List MaintenanceThe scheduled maintenance has been completed.3h 0mScheduled
Mar 31, 2026Realtime Networking MaintenanceThe scheduled maintenance has been completed.2h 0mScheduled
Mar 15, 2026API OutageThis incident has been resolved.6h 53mResolved
Feb 28, 2026API OutageThis incident has been resolved.46 minResolved
Feb 22, 2026API Performance IssuesThis incident has been resolved.10h 47mResolved
Feb 8, 2026API Performance IssuesThis incident has been resolved.4h 42mResolved
Jan 19, 2026Network Connectivity IssuesThis incident has been resolved.30h 52mResolved
Jan 14, 2026Network Connectivity IssuesThis incident has been resolved.3h 26mResolved
Jan 13, 2026Intermittent slow connection times in the US East regionThe fix has proved to be working and now has been rolled out fully.70h 19mResolved
Jan 13, 2026Network Connectivity IssuesNetwork connectivity appears to be stabilized.3h 12mResolved
Jan 4, 2026Friends & Travel Performance IssuesThis incident has been resolved.2h 51mResolved
Jan 3, 2026Friends & Travel Performance IssuesThis incident has been resolved.2h 20mResolved
Jan 2, 2026Content Loading IssuesAvatar and world processing has returned to normal34 minResolved
Dec 25, 2025Login Affected by Upstream ProviderThis incident has been resolved.122h 4mResolved
Dec 7, 2025Network Connectivity Issues: US EastThis incident has been resolved.6h 35mResolved
Dec 6, 2025Network Connectivity IssuesThis incident has been resolved.24h 21mResolved
Nov 29, 2025USW OutageThis incident has been resolved.18 minResolved
Nov 26, 2025Login Affected by Upstream Provider OutageThis incident is resolved.3h 27mResolved
Nov 9, 2025API Performance IssuesThis incident has been resolved.5h 3mResolved

Hear about the next one while it is open

Everything above is a record written after the fact. We can email you when the next VRChat incident opens instead, at the point where knowing still changes what you do.

Free, no password, no card. Unsubscribe in one click.

How to Read This VRChat Incident Log

Each row is an incident PulsAPI observed, not a summary written afterwards. The duration is wall-clock time between the first failing check and the first clean one, so it includes the window before VRChat acknowledged anything. Vendor post-mortems typically measure from acknowledgement, which is why their numbers are usually shorter.

Incidents still open have no duration yet and are listed as ongoing rather than being given a running total. The archive covers the last 365 days; anything older has aged out of the window rather than never having happened.

The longest single VRChat outage in this window ran 5d 2h, against a mean recovery of 9h 1m. If you depend on VRChat in a customer-facing path, the longest figure is the one to design around. The mean is what happens on a normal bad day; the maximum is what happens on the worst one.